[UTGame.UTWeapon] CrosshairColor=(R=255,G=255,B=255,A=255) ZoomedTurnSpeedScalePct=0.85f bTargetFrictionEnabled=FALSE TargetFrictionDistanceMin=320.0f TargetFrictionDistancePeak=1500.0f TargetFrictionDistanceMax=3000.0f TargetFrictionDistanceCurve=(Points=((InVal=0,OutVal=0.0),(InVal=320.0,OutVal=0.0),(InVal=1500.0,OutVal=1.0),(InVal=3000.0,OutVal=0.3),(InVal=7000.0,OutVal=0.0))) #TargetFrictionMultiplierRange=(X=0.125f,Y=0.55f) TargetFrictionMultiplierRange=(X=0.3f,Y=0.4f) #TargetFrictionMultiplierRange=(X=1.0f,Y=1.0f) TargetFrictionPeakRadiusScale=1.f TargetFrictionPeakHeightScale=0.2f TargetFrictionOffset=(Z=32.0f) TargetFrictionZoomedBoostValue=0.25f bTargetAdhesionEnabled=FALSE TargetAdhesionDistanceMax=0.0f TargetAdhesionDistanceMax=2000.0f TargetAdhesionAimDistY=128.0f TargetAdhesionAimDistZ=96.0f TargetAdhesionScaleRange=(X=0.3f,Y=2.85f) TargetAdhesionScaleAmountMin=0.0f TargetAdhesionTargetVelocityMin=0.0f TargetAdhesionPlayerVelocityMin=0.0f TargetAdhesionZoomedBoostValue=0.25f bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=380,V=320,UL=26,VL=26) [UTGame.UTWeap_Avril] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=391,V=70,UL=50,VL=50) Priority=1.5 bTargetFrictionEnabled=false bTargetAdhesionEnabled=false [UTGame.UTWeap_LinkGun] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=380,V=320,UL=26,VL=26) Priority=5 bTargetFrictionEnabled=false bTargetAdhesionEnabled=false [UTGameContent.UTWeap_BioRifle_Content] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=380,V=320,UL=26,VL=26) CrosshairColor=(R=0,G=255,B=0,A=255) Priority=3.1 [UTGame.UTWeap_Enforcer] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=451,V=25,UL=57,VL=16) Priority=2 bTargetFrictionEnabled=false bTargetAdhesionEnabled=false [UTGame.UTWeap_FlakCannon] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=388,V=268,UL=54,VL=38) CrosshairColor=(R=255,G=255,B=0,A=255) Priority=9 bTargetFrictionEnabled=false bTargetAdhesionEnabled=false TargetFrictionDistanceMin=64.0f TargetFrictionDistancePeak=128.0f TargetFrictionDistanceMax=200.0f [UTGame.UTWeap_ImpactHammer] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=4,V=68,UL=56,VL=56) CrosshairColor=(R=255,G=255,B=255,A=255) Priority=1 bTargetFrictionEnabled=false bTargetAdhesionEnabled=false TargetFrictionDistanceMin=64.0f TargetFrictionDistancePeak=128.0f TargetFrictionDistanceMax=200.0f [UTGame.UTWeap_InstagibRifle] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=408,V=26,UL=16,VL=14) CrosshairColor=(R=0,G=255,B=180,A=255) Priority=4.3 bTargetFrictionEnabled=false bTargetAdhesionEnabled=false [UTGame.UTWeap_Stinger] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=380,V=320,UL=26,VL=26) CrosshairColor=(R=0,G=255,B=255,A=255) Priority=6 bTargetFrictionEnabled=false bTargetAdhesionEnabled=false [UTGame.UTWeap_Redeemer] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=322,V=64,UL=58,VL=64) Priority=12 [UTGame.UTWeap_RocketLauncher] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=380,V=320,UL=26,VL=26) CrosshairColor=(R=255,G=128,B=0,A=255) Priority=10 [UTGame.UTWeap_ShockRifle] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=474,V=27,UL=9,VL=9) CrosshairColor=(R=255,G=255,B=0,A=255) Priority=4.2 bTargetFrictionEnabled=false bTargetAdhesionEnabled=false [UTGame.UTWeap_SniperRifle] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=474,V=27,UL=9,VL=9) CrosshairColor=(R=0,G=255,B=180,A=255) Priority=4.1 TargetFrictionOffset=(Z=40.0f) bTargetFrictionEnabled=false bTargetAdhesionEnabled=false ZoomedTurnSpeedScalePct=0.45f TargetFrictionMultiplierRange=(X=0.1f,Y=0.2f) [UTGame.UTWeap_Translocator] ;custom X hair configuration bUseCustomCoordinates=true CustomCrosshairCoordinates=(U=261,V=25,UL=56,VL=14 ) CrosshairColor=(R=255,G=255,B=0,A=255) Priority=0.6 [IniVersion] 0=1187236086.000000